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This is a simple technique where the material properties applied to the objects have no reflectance or material status other than 100% Luminance. This gives the object a simple single colour although another technique is applying a cell shader which does add some very limited shadows and colour difference.
As a kid I used to love playing video games and not much has changed. When I wasn't playing, I would be learning how to remodel and re-skin objects within the game. Some techniques were very simple, opening the object's skin, or 'paint job' in Photoshop and editing it, then going back to the game to see the changes. This became very mundane and I eventually saw it as a cheap way to edit the game. It felt like spray painting a perfectly good car by hand, when what I really wanted to do was create my own car and give it a professional paint job.
I told myself I would learn how to create and paint my own objects and models, and downloaded a free CAD software Blender.
I decided to follow some in depth tutorials telling me step by step how to model correctly, but I seemed to be out of my depth.
After seeing this really cool video on how to create my own Concorde Plane and with loads of past attempts of modeling ending up in my Recycle Bin I decided to try not to even be creative but to concentrate and create the plane!
After weeks the end result was rarely comparable to the plane in the video and I begin to lose track of my passion and dream of being able to create content for games. I went back to playing them but have always been interested in the Virtual World.
Last year I was introduced to Motion Design by my tutor Kate Rogers at the University of the West of England, and she kindly suggested I take a look at Greyscale Gorrilla and the tutorials they regularly upload as they related to my interests.
Upon watching a few of their videos it was clear to me that I simply had to get involved with 3D modeling once again, and this time I would have to see it through, no matter what.
I was taken by surprise after downloading the software and following one of the tutorials on GSG - it was so easy to pick up! The interface, though similar to how I remember Blender looking, is easy to navigate around. Thanks to Greyscale Gorrilla I have been able to really enjoy working with Cinema4D and CAD. This program is so versatile and the only thing holding me back is my hardware. Rendering an animation of an image with a large resolution admittedly takes a very long time, but it's worth it.
I haven't had enough time on my hands to properly play around with some of the most interesting parts of Cinema4D. When I have had the time, unfortunately the end result hasn't been as successful as it should have been due to not setting the resolution high enough, or not applying the right render settings for when I am outputting my piece.
However I have had a chance to see how powerful aspects of this program can be, the fact that you can work in real time on a project in Cinema4D whilst it's open in After Effects with whatever video editing layers applied is amazing. You can edit your project in C4D, go back to After Effects and the changes will have been made, still with the stylistic overlays created in After Effects on top.
This is especially cool for animating, for example you can create a cube in Cinema4D made out of a cool glass-like material. This could be spinning on its corner, reflecting and refracting all sorts of predetermined lights. You can then open this very file in After Effects and apply whatever effects are necessary, perhaps a hue alteration and a music track. You can still go back to Cinema4D and edit your cube, the lights, the material of the cube - anything, and back in After Effects and all the changes have been made. You can now see your new cube animation with the effects already chosen in After Effects.
Here are a few examples of the projects I have worked with in Cinema4D. I would very much like to have more practice with the Mograph tool, which allows you to create 3D text out of polygons, which you can then apply a whole range of effectors to, not to mention lighting, camera angles, animation and the ability to then post edit in After Effects.
JAMIE POWELL | GRAPHIC DESIGN 2014